This book consists of articles from Wikia. Pages: 51. Chapters: Classes, Races, Skills, Spells, Barbarian, Bard, Cleric, Druid, Fighter, Knight, Monk, Open Game License, Ranger, Wizard, Barbarian, Bard, Bluff, Charm person, Cleric, Concentration, Create water, Dancing Lights, Detect Magic, Detect Poison, Druid, Elf, Endure elements, Faerie Fire, Fighter, Goodberry, Insight, Knight, Knowledge, Light, Mending, Monk, Ranger, Wizard, Elf, Bluff, Concentration, Insight, Knowledge, Charm person, Create water, Dancing Lights, Detect Magic, Detect Poison, Endure elements, Faerie Fire, Goodberry, Light, Mending. Excerpt: Barbarians are brutal warriors that use their sheer strength as a tool to adventure. They are mobile, powerful and skilled with weapons, and their signature ability, rage, allows them to let their martial power take over, granting them amazing prowess on the battlefield. When we tackled the barbarian, we saw a fundamentally sound class in existence already; their range of abilities was close to satisfactory for us, and there were very little of what we call "dead levels" (levels gained which do not give any notable abilities). We did, however, make some changes worth noting. Trap Sense (Ex): Starting at 4th level, a barbarian gains a ]1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.Improved Rage: At 5th level, the bonuses from a barbarian's rage ability rises to +4 Strength and +4 Constitution, and +2 morale bonus on Will saves.Damage Reduction (Ex): At 6th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 9th, 13th, 17th and 19th level, this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.Improved...