Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 99. Chapters: Artificial life, Evolutionary algorithms, Interactive evolutionary computation, Clanking replicator, Genetic programming, Langton's ant, Self-replication, Flocking, Autocatalytic set, Self-replicating machine, CMA-ES, Mycoplasma laboratorium, Self-replicating spacecraft, Memetic algorithm, Particle swarm optimization, Gaussian adaptation, Creatures, Von Neumann universal constructor, History of artificial life, Weasel program, Harmony search, Artificial immune system, Grey goo, Differential evolution, Sugarscape, Langton's loops, Learning classifier system, Neuroevolution, Evolutionary robotics, Turmite, Evolution strategy, Human-based genetic algorithm, Neuroevolution of augmenting topologies, Evolutionary multi-modal optimization, Computer-automated design, Meta-optimization, Server farm, Human-based evolutionary computation, Evolutionary music, Artificial Bee Colony Algorithm, Codd's cellular automaton, Grammatical evolution, Noble Ape, Artificial creation, Evolutionary Acquisition of Neural Topologies, Tierra, Artificial chemistry, Avida, Fitness approximation, Digital organism, Darwinbots, Estimation of distribution algorithm, Cultural algorithm, Evolutionary art, Artificial development, Code of the Lifemaker, Astrochicken, Learnable Evolution Model, HyperNEAT, Animat, Santa Claus machine, Promoter based genetic algorithm, Java Evolutionary Computation Toolkit, MASON, NEAT Particles, Fitness function, Cooperative coevolution, Boids, Gene expression programming, Sniffy, Artificial life organizations, Creatures 3, Evolutionary Algorithm for Landmark Detection, Creatures 2, Genetic representation, Evolutionary programming, Polyworld, Artificially Expanded Genetic Information System, IEEE Congress on Evolutionary Computation, DigiHive, Artificial life framework, Pacrat, Framsticks, Speciation, Evolution window, Evo...