Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 36. Chapters: Role-playing game, Darkspore, Capes, Cowls & Villains Foul, Online text-based role-playing game, Power Quest, Shining Hearts, Doctor Who - Adventures In Time And Space: the roleplaying game, Role-playing game theory, Warheads: Medieval Tales, Demon's Lair, Sine Requie, Freewar, Shard, Tsukumonogatari, Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, Free RPG Day, Mad Monogatari I, Job class, Deryni Adventure Game, Ghoulash: The Last Game on Earth, Daredevils, Marvel Super Heroes, CRN Games. Excerpt: A pen-and-paper role-playing game or tabletop role-playing game is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. Unlike other types of role-playing game, pen-and-paper RPGs are often conducted like radio drama: only the spoken component of a role is acted. This acting is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within the rules of the game. In most games, a specially designated player called the game master (GM) creates a setting in which each player plays the role of a single character. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. The terms pen-and-paper and tabletop are generally only used to distinguish this format of RPG from other formats, ...