This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
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This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
Imprint | Springer-Verlag |
Country of origin | Germany |
Series | Programming and Software Engineering, 4326 |
Release date | November 2006 |
Availability | Expected to ship within 10 - 15 working days |
First published | 2006 |
Editors | Stefan Goebel, Rainer Malkewitz, Ido Iurgel |
Dimensions | 235 x 155 x 20mm (L x W x T) |
Format | Paperback |
Pages | 390 |
Edition | 2006 ed. |
ISBN-13 | 978-3-540-49934-3 |
Barcode | 9783540499343 |
Categories | |
LSN | 3-540-49934-2 |