The Big Book of Madness


So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should. So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity... The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed. Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells... If you manage to turn six pages and defeat all of the monsters, you win the game!

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Product Description

So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should. So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity... The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed. Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells... If you manage to turn six pages and defeat all of the monsters, you win the game!

Customer Reviews

Average Rating  (2 Customers)

Reviews

I enjoy this game immensely. Its system is less internally consistent than Pandemic (read: the problems the game throws at you are less predictable). Nevertheless, it is a fantastic game with great art. Some 'books' (i.e. how you compose the titular Big Book of Madness) are harder than others, especially if you get the tentacle monster just after the sorcerer. The game is also harder if you don't get the spells you really want (and you always want Frost Mirror). I like Pandemic better, but this still ranks among the greats for me.

It's a long game. It takes at least 60 minutes to complete, and is quite difficult (even at its easiest setting). It requires group coordination, since it is a co-op. It also has quite a few rules to get the hang of first. It's not a light game to quickly pick up and play with just anyone (like Dixit, for example). A 4-player group seems to be the ideal size. I like the art-style, and it's clearly well thought out. I don't regret the purchase and I'm happy to add it to my collection!

Product Details

General

Brand

iello

Release date

2015

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

Package Dimensions

254 x 254 x 70mm (L x W x T)

Categories

LSN

XNU-Y86-6WA-4

Expansion or Base Game

Base Game

Game Mechanic

Co-operative Play | Deck / Pool Building | Player Elimination | Variable Player Powers

Length of Play

60 - 90 Minutes

Number of Players

2 to 5 Players

Suitable For

Boys and Girls

Suitable for Age

12 Years and Older

Theme

Fantasy

Physical Specification

Package Contents

48 Curse cards | 35 Madness cards| 136 Element cards| 56 Spell cards| 8 Magician sheets| 17 Grimoire cards| 1 Invocation marker (book)| 1 Round marker (hat)| 1 Active Player token| 16 Element tokens| 1 game board| 1 Rulebook