Avatars in Networked Virtual Environments (Other digital)


Avatars in Networked Virtual Environments Tolga K. Capin Computer Graphics Lab, EPFL, Lausanne, Switzerland Igor S. Pandzic MIRALab, University of Geneva, Switzerland Nadia Magnenat-Thalmann MIRALab, University of Geneva, Switzerland Daniel Thalmann Computer Graphics Lab, EPFL, Lausanne, Switzerland Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games and parties. Networked Virtual Environments (NVEs) are systems that allow distant users to interact in a common Virtual Environment. One of the areas of research in NVEs is the user representation or 'avatar', the way that participants are geographically represented in Virtual Environments. Examines solutions to the Virtual Life Network (VLNET) system, a flexible framework for Virtual Humans in NVEs Presents different means of facial communication, gesture and non-verbal communication Provides details for solving all problems of handling Virtual Human data across the network Analyses the potential relation of the future MPEG-4 standard to NVEs Discusses the standardisation of Virtual Humans in VRML Includes applications such as a Virtual tennis game and studies the experimental results and achievements. Essential reading for a wide-ranging audience including computer scientists, engineers in communication systems, undergraduate and postgraduate students of computer science, and researchers in computer animation, visualisation and communications technology.

R3,600

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles36000
Mobicred@R337pm x 12* Mobicred Info
Free Delivery
Delivery AdviceOut of stock

Toggle WishListAdd to wish list
Review this Item

Product Description

Avatars in Networked Virtual Environments Tolga K. Capin Computer Graphics Lab, EPFL, Lausanne, Switzerland Igor S. Pandzic MIRALab, University of Geneva, Switzerland Nadia Magnenat-Thalmann MIRALab, University of Geneva, Switzerland Daniel Thalmann Computer Graphics Lab, EPFL, Lausanne, Switzerland Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games and parties. Networked Virtual Environments (NVEs) are systems that allow distant users to interact in a common Virtual Environment. One of the areas of research in NVEs is the user representation or 'avatar', the way that participants are geographically represented in Virtual Environments. Examines solutions to the Virtual Life Network (VLNET) system, a flexible framework for Virtual Humans in NVEs Presents different means of facial communication, gesture and non-verbal communication Provides details for solving all problems of handling Virtual Human data across the network Analyses the potential relation of the future MPEG-4 standard to NVEs Discusses the standardisation of Virtual Humans in VRML Includes applications such as a Virtual tennis game and studies the experimental results and achievements. Essential reading for a wide-ranging audience including computer scientists, engineers in communication systems, undergraduate and postgraduate students of computer science, and researchers in computer animation, visualisation and communications technology.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

John Wiley & Sons

Country of origin

United States

Release date

November 2001

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

Authors

Dimensions

250 x 172 x 21mm (L x W x T)

Format

Other digital

Pages

282

ISBN-13

978-0-470-84176-1

Barcode

9780470841761

Categories

LSN

0-470-84176-1



Trending On Loot