The Feros (Hardcover)


Wesley King follows up his darkly funny debut, "The Vindico, " with this high-octane sequel, delivering even more humor and explosive superpowered action.
"After using your newfound super powers to defeat the most evil villains on the planet, what could you possibly do for an encore?" James, Hayden, Sam, Emily and Lana are finally ready to join the League of Heroes. Their new powers have made them stronger than ever (Hayden has perfected some particularly useful tricks for doing housework from the sofa), and the friends even gave themselves a name: the Feros. But as their induction into the League approaches, they are ambushed and arrested by a group of rogue Heroes. The only one who can clear their name is the League's leader, Thunderbolt--but he's gone missing. The Feros manage to escape capture, but with Thunderbolt gone and several League members defecting, there is no one left to trust.
Confident they can overcome anything together, the group's security is shaken when Emily is mysteriously abducted right out from under them. Have the Vindico somehow managed to escape the impenetrable Perch? Or are they fighting a new enemy that they can't see? One thing they know for sure is that even Sam's telepathic detection has proven useless against this unknown foe. Without their computer genius or their telepathic shield, how will the Feros ever find Emily and keep themselves--and their families--safe?

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Product Description

Wesley King follows up his darkly funny debut, "The Vindico, " with this high-octane sequel, delivering even more humor and explosive superpowered action.
"After using your newfound super powers to defeat the most evil villains on the planet, what could you possibly do for an encore?" James, Hayden, Sam, Emily and Lana are finally ready to join the League of Heroes. Their new powers have made them stronger than ever (Hayden has perfected some particularly useful tricks for doing housework from the sofa), and the friends even gave themselves a name: the Feros. But as their induction into the League approaches, they are ambushed and arrested by a group of rogue Heroes. The only one who can clear their name is the League's leader, Thunderbolt--but he's gone missing. The Feros manage to escape capture, but with Thunderbolt gone and several League members defecting, there is no one left to trust.
Confident they can overcome anything together, the group's security is shaken when Emily is mysteriously abducted right out from under them. Have the Vindico somehow managed to escape the impenetrable Perch? Or are they fighting a new enemy that they can't see? One thing they know for sure is that even Sam's telepathic detection has proven useless against this unknown foe. Without their computer genius or their telepathic shield, how will the Feros ever find Emily and keep themselves--and their families--safe?

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Product Details

General

Imprint

Putnam Adult

Country of origin

United States

Release date

August 2013

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

June 2013

Authors

Dimensions

211 x 147 x 30mm (L x W x T)

Format

Hardcover - Sewn / Paper over boards / With dust jacket

Pages

313

ISBN-13

978-0-399-25655-4

Barcode

9780399256554

Categories

LSN

0-399-25655-5



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