Game Over - What Parents Need to Know about Hyper-Violent Video Games (Hardcover)


Parents want to protect their kids from everything - from the wrong crowd, from drugs, from violence, from anything that might hurt them. What many don't know is that the most serious threat may be in their living rooms: video games.
The research is in, and if you have teenaged kids, it's not reassuring.
-Hours per week the average teenager spends playing video games: 15
-Percentage decrease in acts of violence among students whose exposure to media was diminished for only one month: 5O
-Percentage of boys under 17 who play hyper-violent "Mature"-rated games: 87
-Percentage of top-selling video games that feature violent content: 89
-Percentage of games rated "E" for "Everyone" that have violent content: 70
Medical statistics and MRI scans show that video games lead to violent behaviour, with an increased risk of up to 22 percent. Few parents whose children play such games realize that electronic violence re-wires adolescent brains at the most basic level to bypass empathy, caution, and restraint.
Timely, urgent, and based on the latest research, Game Over is a book for all parents who realize that the moment to protect their kids from entertaining themselves to death is right now.

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Product Description

Parents want to protect their kids from everything - from the wrong crowd, from drugs, from violence, from anything that might hurt them. What many don't know is that the most serious threat may be in their living rooms: video games.
The research is in, and if you have teenaged kids, it's not reassuring.
-Hours per week the average teenager spends playing video games: 15
-Percentage decrease in acts of violence among students whose exposure to media was diminished for only one month: 5O
-Percentage of boys under 17 who play hyper-violent "Mature"-rated games: 87
-Percentage of top-selling video games that feature violent content: 89
-Percentage of games rated "E" for "Everyone" that have violent content: 70
Medical statistics and MRI scans show that video games lead to violent behaviour, with an increased risk of up to 22 percent. Few parents whose children play such games realize that electronic violence re-wires adolescent brains at the most basic level to bypass empathy, caution, and restraint.
Timely, urgent, and based on the latest research, Game Over is a book for all parents who realize that the moment to protect their kids from entertaining themselves to death is right now.

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Product Details

General

Imprint

Doubleday Canada

Country of origin

United States

Release date

December 2008

Availability

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Authors

Format

Hardcover

Pages

272

ISBN-13

978-0-385-66203-1

Barcode

9780385662031

Categories

LSN

0-385-66203-3



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