ShaderX3 Advanced Rendering with DirectX and OpenGL (Paperback, New Ed)


Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

R1,126
List Price R1,541
Save R415 27%

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles11260
Mobicred@R106pm x 12* Mobicred Info
Free Delivery
Delivery AdviceOut of stock

Toggle WishListAdd to wish list
Review this Item

Product Description

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

Charles River Media

Country of origin

United States

Release date

November 2004

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

2004

Authors

Dimensions

235 x 189 x 40mm (L x W x T)

Format

Paperback

Pages

630

Edition

New Ed

ISBN-13

978-1-58450-357-6

Barcode

9781584503576

Categories

LSN

1-58450-357-2



Trending On Loot