Yoake No Mariko (Paperback)

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High Quality Content by WIKIPEDIA articles Yoake no Mariko is a voice acting simulation game designed by Spmc, a cartoon animation studio founded Ren and Stimpy creator and animator John Kricfalusi. Artwork and character design were undertaken by Spmc for both games and music was performed by such notable musicians as Eric Gorfain. The game was released in December 2001 exclusively to Japan and a Performance Pack was release shortly afterward. Following this, a sequel entitled Yoake no Mariko 2nd Act was released on January 24, 2002. To play Yoake no Mariko, players must provide voice acting to correspond with a movie scene that unfolds before them. There are six levels (or scenes) in the game which include such genres as the western drama, the horror flick, and the Kung Fu action flick. As the background film clip plays, on-screen cues inform the player when to deliver his lines and how to modulate his vocal intonations in a manner similar to karaoke games. The spoken lines are then graded by an in-game algorithm and the player is scored on his performance. Specifically considered are the player's timing, volume and tone.

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Product Description

High Quality Content by WIKIPEDIA articles Yoake no Mariko is a voice acting simulation game designed by Spmc, a cartoon animation studio founded Ren and Stimpy creator and animator John Kricfalusi. Artwork and character design were undertaken by Spmc for both games and music was performed by such notable musicians as Eric Gorfain. The game was released in December 2001 exclusively to Japan and a Performance Pack was release shortly afterward. Following this, a sequel entitled Yoake no Mariko 2nd Act was released on January 24, 2002. To play Yoake no Mariko, players must provide voice acting to correspond with a movie scene that unfolds before them. There are six levels (or scenes) in the game which include such genres as the western drama, the horror flick, and the Kung Fu action flick. As the background film clip plays, on-screen cues inform the player when to deliver his lines and how to modulate his vocal intonations in a manner similar to karaoke games. The spoken lines are then graded by an in-game algorithm and the player is scored on his performance. Specifically considered are the player's timing, volume and tone.

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Product Details

General

Imprint

Betascript Publishing

Country of origin

Germany

Release date

July 2010

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

July 2010

Authors

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Dimensions

152 x 229 x 6mm (L x W x T)

Format

Paperback - Trade

Pages

92

ISBN-13

978-6132067913

Barcode

9786132067913

Categories

LSN

6132067914



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